Two weeks ago, I posted a map of some ruins deep within the jungles of Gowandia. Among the crumbling stones, a spiral staircase was found, tempting adventurers to descend into the unknown.
The spiral staircase descends for hundreds of feet, in total darkness. Characters with any type of mining skill will marvel at how this could have been created. The stairs end at a 20-foot-wide tunnel running south-southwest. The air grows increasingly humid, and the distant sound of rushing water becomes a steady echo in the darkness.

The passage ends after roughly 50 feet with more stairs going down, though straight and steep this time. A faint yellowish glow beckons from the depths. Reaching the final stretch of the descent, the glow intensifies, casting an eerie light that dances on the edges of the cavern. The stairs widen, revealing a breathtaking sight—a massive cavern (visible from location #1)
Stretching over 700 feet in each direction this immense chamber is a natural wonder. A glowing chartreuse lichen adorns the vaulted ceiling. Weaving around giant stalactites, it casts an eerie yellow light over the ground, some 100 feet below.
In the heart of this colossal cavern, a forgotten city lies frozen in time. Stepping onto the widened stairs, the sight unfolds—buildings crafted from clay with flat roofs, stand like silent sentinels against the glow of the chartreuse lichen. Single and two-story dwellings line the streets, remnants of a civilization tucked away from the world above. The city’s layout reveals an intricate design, reflecting the architectural prowess of those who called this underground expanse home.
While not visible from this vantage point, two similar stairways lead up from the city. One may be found at location #2 and the other at location #3.
A roaring river bisects the city from northeast to southwest. Two bridges span the water, connecting the two halves of the metropolis. The glow of the lichen, combined with the reflections from the water creates the sensation that the center of the city is undulating. While not clearly evident, if someone were to exit the cavern following the path of the river (location $4), they would eventually come out to Maguni Falls.
At the far end of the cavern, a monumental ziggurat dominates the skyline (location #5), reaching halfway to the cavern ceiling. Its purpose, like the city itself, is veiled in the echoes of time. Beyond the ziggurat, a colossal statue of Ka-Zaa, the ancient Gowandian god of magic, surveys the subterranean realm (location #6).
The entire city, though silent and seemingly abandoned, carries an air of preserved majesty. Odd markings on some structures hint at a purpose but their meaning may be lost to time. Patches of multi-colored crystals jut out of the earth in many places. Looking down the empty streets, one is forced to wonder what this place looked like in its prime.
The air within the cavern is thick with humidity, and strange flora adds an otherworldly charm. Giant mushrooms (some as tall as a man) and patches of orangish-brown fungus litter the area. Despite a lack of any actual sunlight, towering purple ferns can be found throughout the city.
Taking in the sights from the staircase, the adventurers are poised for discovery. surrounded by the echoes of a city lost to time. The lost city of Wakou M’baque lies before them and the secrets it guards are ready to unfold.
Conclusion
Wakou M’baque has lived in my head for over 40 years, in one form or another. To me it’s always been a bit of a mash-up of Robert E. Howard tales, with a bit of the classic B4 The Lost City thrown in for good measure.
How would you use a location like this in a game? Is the city truly abandoned? Are their still people living here? Has some bizarre alien presence taken hold of the place? Let me know in the comments, as I’m always curious to see what folks will come up with.
That will do it for this week. Thank you for taking the time to stop by and I wish you the best with the week to come. Good gaming!
For maps & plot hooks, go here.
For some random tables, go here.
Want to help me to compile a list of TTRPG conventions? Click here.
Finally, for a bit about me and some general stuff, this is the spot.


Perhaps the residents of the town are still alive and well and carrying on with business as usual… except for the tiny inconvenience of trapped in the ethereal plane. Thanks for the like 🙂
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Love this. So would they be detectable at all for folks on the prime material plane or just sort of trapped there? Thanks for stopping by.
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Hmm, not sure. maybe the party could dream that they see the people walking around, or maybe one of them manages to send a message to the party asking for help somehow. Is a nice quest hook to try and set them free. Makes wonder why they are trapped though…. some eternal punishment? Or an evil being trapping their life energy in another plane to power their own magic maybe. Enjoy your session however you decide to make use of your lost city!
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Yes. I think you’re on to something. I could totally see the party catching little glimpses of something here and there before the big reveal. Thank you. You’ve given me a lot to think about and this is exactly why I’m blogging to begin with. I don’t know many gamers IRL so it’s nice to interact. Have a great week.
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This all looks very cool
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Thanks for the kind words and for taking the time to stop by.
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You’re welcome. Thanks for liking my posts. If you haven’t already, I hope you’ll check out my D&D story from the beginning, on my YouTube channel. Both books are in their own Playlist. I’d love to chat with you in the comments there sometime.
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So many possibilities here. Trapped in another plane. Frozen by some eldritch spell. I think I might go for fallen to a plague centuries before, and now a kobold tribe has taken over part of the city. Skittish, the party only catches glimpses of the current residents. Rallied to fight, though, and they come in waves, overwhelming murder-hobos.
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Certainly seems like someone (or something) would have moved in by now. Thanks for taking the time to write.
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